An app for users to take control of their diabetes and other necessary health concerns.
Personas, app user flow, mid-fidelity wireframes, high-fidelity wireframes, animated prototype
Sean Bacon, Bradford Prairie
The Care Touch app is for patients ages 35-60 who suffer from Type 2 Diabetes . With the purchase of a glucose meter, users are able to pair it to their smart phones to quickly access their information at all times. It allows users to view and organize their data by categories and create goals within health concerns. The Care Touch app aims to assist users to stay motivated and take control of their diabetes.
For this project, I conducted interviews, organized data by affinity mapping, created personas, app user flows, wireframes, and a prototype. While health records can get overwhelming, I wanted the interface to be simple and comprehensive, thus, I organized user data into categories which can be further understood by color and icons. The app's typeface is Poppins, as I stuck with Care Touch's original branding. With this app, users are able to input their blood sugar levels, insulin. calories, and activity. Another key feature included in the app is a Goals section where users can create attainable goals to make progress on their health.
Based on my learnings from my research, I created two personas as my target users. The first persona is a goal-oriented teacher and the second is someone who wants to get organized—both of these personas have Type 2 Diabetes.
Because there is so much information pertaining to diabetes, it was important to keep the app as simple as possible. Thus, Care Touch's key features are adding and viewing daily entries and creating goals.